GDC 2010 참관 스케줄

보시면 아시겠지만, 중복이 좀 있는데, 아직 무엇을 들을지 확정짓지 못한 것들입니다. ^^
흥미로운 세션들이 많군요. 기대됩니다.

March 9-13, 2010
San Francisco, CA
Moscone Center


Session Title Date Start Time End Time Location
Advanced Visual Effects with Direct3D 2010-03-09 10:00:00 18:00:00 Room 301, South Hall
Intel Game Performance Workshop (Presented By Intel) 2010-03-10 10:00:00 18:00:00 Room 120, North Hall
Designing for Performance, Scalability & Reliability: StarCraft II's Approach 2010-03-11 09:00:00 10:00:00 Room 306, South Hall
C++ is a Bad Language for Game Development - What Should Replace it? 2010-03-11 10:30:00 11:30:00 Room 120, North Hall
Data is a Four-Letter Word 2010-03-11 10:30:00 11:30:00 Room 131, North Hall
Physics Meets Animation : Character Stunts in Just Cause 2 2010-03-11 13:30:00 14:30:00 Room 132, North Hall
OpenGL - Featuring WebGL 2010-03-11 15:00:00 16:00:00 Room 123, North Hall
The Asset pipeline for Just Cause 2: Lessons learned 2010-03-11 15:00:00 16:00:00 Room 131, North Hall
Concrete Practices to be a Better Leader 2010-03-11 16:30:00 17:30:00 Room 305, South Hall
Agile: No Silver Bullet 2010-03-12 09:00:00 10:00:00 Room 303, South Hall
Animation Warping for Responsiveness in FIFA Soccer 2010-03-12 13:30:00 14:30:00 Room 304, South Hall
Technical Issues in Tools Development 2010-03-12 13:30:00 14:30:00 Room 120, North Hall
Zero to Millions: Building an XLSP for Gears of War 2 2010-03-12 15:00:00 16:00:00 Room 303, South Hall
APB: Creating a Powerful Customisation System for a Persistent Online Action Game 2010-03-12 16:30:00 17:30:00 Room 135, North Hall
Task-based Multithreading - How to Program for 100 cores 2010-03-12 16:30:00 17:30:00 Room 300, South Hall
Three Big Lies: Typical Design Failures in Game Programming 2010-03-13 09:00:00 10:00:00 Room 125, North Hall
Texture compression in real-time, using the GPU 2010-03-13 10:30:00 10:55:00 Room 132, North Hall
R-Trees -- Adapting out-of-core techniques to modern memory architectures 2010-03-13 11:05:00 11:30:00 Room 132, North Hall
The Implementation of Rewind in Braid 2010-03-13 11:05:00 11:30:00 Room 130, North Hall
Animation and Player Control in Uncharted: Drake's Fortune and Uncharted II: Among Thieves 2010-03-13 13:30:00 14:30:00 Room 135, North Hall
The Rendering Tools and Techniques of Splinter Cell: Conviction 2010-03-13 13:30:00 14:30:00 Room 303, South Hall
Shears - Squeeze the Juice Out of the CPUs: Post Mortem of a Data-Driven Scheduler 2010-03-13 15:00:00 16:00:00 Room 304, South Hall
Uncharted 2: HDR Lighting 2010-03-13 15:00:00 16:00:00 Room 305, South Hall


* 이 포스트는 blogkorea [블코채널 : 웹, 컴퓨터, it에 관련된 유용한 정보 및 소식] 에 링크 되어있습니다. 


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